Brien Edick
Brien Edick
Game Designer, Producer and Artist
Las Vegas, United States

About

I am an innovative, passionate, and driven creative with 1 year of experience as a slot game designer and producer, 12 years of experience as a lead artist on video slots, and over 16 years of experience in graphic design. I was also the principal artist for the Central Merchandise Team where I create and review art for all game signage for IGT.

As a Game Designer - I create exciting games that meet the current demands of players and are on-trend.

As a Game Artist - and often, the sole artist on my games - I am proficient in concept, design, layout, typography, animation, and motion graphics. I know what it takes to motivate a team to beat their dates and deliver proven hits. I believe we must always move forward and innovate, and spend time every week researching the top new games and trends in the industry. I have a passion for game design and have many blue sky ideas of my own. I am a forward-thinker, with a portfolio of game ideas and patents that showcase my innovation. My accolades as a Game Artist include being awarded patents, winning several game/merchandise design competitions within IGT, and delivering Proven Performers including Wheel of Fortune: Cash Link.

As a Graphic Designer, I understand the importance of typography, color, layout and balance in a cohesive, appealing design and the importance in todays world of UI, UX and omnichannel marketing. I have worked on product design, web/app design, and various other mediums in my over fifteen years of experience with clients such as AEG, MetaSpace Studios, Unsanity LLC and The 501st Legion.

Skills

Game DesignGraphic Design2D Design2D AnimationLayout/DesignMotion GraphicsProduct DesignUI/UX

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Element 3D
Element 3D
Trapcode Suite
Trapcode Suite
Premiere
Premiere
Animate
Animate
InDesign
InDesign
Adobe XD
Adobe XD
Spine 2D
Spine 2D
Maya
Maya
ZBrush
ZBrush
Unity
Unity
Acrobat
Acrobat
Word
Word
Excel
Excel
Powerpoint
Powerpoint
Outlook
Outlook

Experience

  • iGaming Manager & Producer at Aruze Interactive
    Las Vegas, NV, US
    January 2024 - March 2024

    This is a "working manager" role - in addition to Game Design and Producer and Project Management) duties, I was responsible for reviewing all iGaming builds from multiple vendors against game spec, QA verification, and managing of assets for porting to iGaming from Class III.

    I successfully shipped 2 titles to aggregators - XWheel Chili and Fury of Goddess.

  • Game Producer / Designer at Aruze Gaming Global
    May 2023 - January 2024

    - Successfully completed 4 game titles on or ahead of schedule - Tiki Joe’s Volcanic Riches, Golden $20’s, Snow Much Ca$h!, and Lucky Luau 7’s.

    - Creation of game concepts that align with product and Company strategy.

    - Oversee and collaborate with cross-functional teams of artists, mathematicians, engineers, technical artists, etc., to produce high-quality deliverables under time and under budget.

    - Create and maintain game specification, marketing, final submission and other documentation.

    - Ownership of product from end-to-end (concept to release to sales.)

    - Communication with stakeholders, employees, vendors, and contractors across multiple time zones, countries and languages (outside of work hours if needed); assignment and review of tasks.

    - Keeping up to date with industry trends, products, innovations, and game performance/reports on a continuous basis.

  • Freelance Artist / Consultant at Self Employed
    Las Vegas, NV, US
    December 2022 - May 2023

  • Lead Artist at IGT
    Reno, NV, US
    January 2011 - November 2022

    I was a Lead Artist for video slots where I was responsible for initial concepts, storyboards, animations, graphics, marketing and sign materials, and all other assets for games. Other duties included:

    - As a member of the Central Merchandise Team: responsible for all physical and digital signage art assets; maximized cost and efficiency by streamlining and centralizing all templates.

    - Assignment of tasks to junior artists, as well as review, feedback, and mentorship of juniors.

    Creation and preparation of data for in-game implementation under tight deadlines.

    - Lead artist on games including Wheel of Fortune: Cash Link, Ellen, Goonies, and more.

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