I am an innovative, passionate, and driven creative with 1 year of experience as a slot game designer and producer, 12 years of experience as a lead artist on video slots, and over 16 years of experience in graphic design. I was also the principal artist for the Central Merchandise Team where I create and review art for all game signage for IGT.
As a Game Designer - I create exciting games that meet the current demands of players and are on-trend.
As a Game Artist - and often, the sole artist on my games - I am proficient in concept, design, layout, typography, animation, and motion graphics. I know what it takes to motivate a team to beat their dates and deliver proven hits. I believe we must always move forward and innovate, and spend time every week researching the top new games and trends in the industry. I have a passion for game design and have many blue sky ideas of my own. I am a forward-thinker, with a portfolio of game ideas and patents that showcase my innovation. My accolades as a Game Artist include being awarded patents, winning several game/merchandise design competitions within IGT, and delivering Proven Performers including Wheel of Fortune: Cash Link.
As a Graphic Designer, I understand the importance of typography, color, layout and balance in a cohesive, appealing design and the importance in todays world of UI, UX and omnichannel marketing. I have worked on product design, web/app design, and various other mediums in my over fifteen years of experience with clients such as AEG, MetaSpace Studios, Unsanity LLC and The 501st Legion.
This is a "working manager" role - in addition to Game Design and Producer and Project Management) duties, I was responsible for reviewing all iGaming builds from multiple vendors against game spec, QA verification, and managing of assets for porting to iGaming from Class III.
I successfully shipped 2 titles to aggregators - XWheel Chili and Fury of Goddess.
- Successfully completed 4 game titles on or ahead of schedule - Tiki Joe’s Volcanic Riches, Golden $20’s, Snow Much Ca$h!, and Lucky Luau 7’s.
- Creation of game concepts that align with product and Company strategy.
- Oversee and collaborate with cross-functional teams of artists, mathematicians, engineers, technical artists, etc., to produce high-quality deliverables under time and under budget.
- Create and maintain game specification, marketing, final submission and other documentation.
- Ownership of product from end-to-end (concept to release to sales.)
- Communication with stakeholders, employees, vendors, and contractors across multiple time zones, countries and languages (outside of work hours if needed); assignment and review of tasks.
- Keeping up to date with industry trends, products, innovations, and game performance/reports on a continuous basis.
I was a Lead Artist for video slots where I was responsible for initial concepts, storyboards, animations, graphics, marketing and sign materials, and all other assets for games. Other duties included:
- As a member of the Central Merchandise Team: responsible for all physical and digital signage art assets; maximized cost and efficiency by streamlining and centralizing all templates.
- Assignment of tasks to junior artists, as well as review, feedback, and mentorship of juniors.
Creation and preparation of data for in-game implementation under tight deadlines.
- Lead artist on games including Wheel of Fortune: Cash Link, Ellen, Goonies, and more.